... now they must watch their abundance of luxuries fall away, making room for the tools of survival, and witness this time of relative peace wither into the same fears that harper's ballads had warned them about for generations.
Day to day activities in the Weyr are split up similarly to activities for a person employed full time on old Terra. The day is split into eating and sleeping, work and play. Most individuals residing at the Weyr will work about 6 to 12 hours a day, with the remainder of that time split between other necessary activities and free time. Weyrfolk are rarely in contact with holders or crafters outside of the Weyr, so recreation revolves around weyr games, gathers, personal hobbies and socializing with wingmates.
The most basic duty of a Dragonrider is looking after hte physical and mental well being of his dragon. Every two to three days, dragons are bathed and oiled; and if it's every three, then the oiling is very thorough. The time it takes to care for these tasks is between one to four hours, depending on the size of the dragon. Typically, dragons only feed once a week during an Interval, and once every four days during a Pass, due to excessive physical activity and stress. Most full fledged riders will take their dragons hunting outside of the Weyr feeding grounds, leaving the feeding grounds for Weyrlings.
The next most important duty of a Dragonrider is the care and maintenance of his riding gear. Riding straps themselves, must be strong enough to keep a dragonrider, gear and passengers astride while performing aerial maneuvers or trips between, but they must also be supple enough to not chafe and pinch the dragon's hide. Riding gear is custom fitted for each dragon so that it rests comfortably upon the dragon's neck and withers, while not restraining movement of the wings. Straps must not be so tight that they constrict the dragon's esophagus or gullet so that the dragon has the freedom of digesting firestone and appropriate flame control.
Wingriders: Being a part of a Wing After being assigned to a wing, a dragonrider participates in all duties assigned by his Wingleader or Wingseconds. Activities such as sweep rides, patrols of territory, wing drills and watch duty, will take up much of a dragonrider's work day. Sending dragons on Search is also included periodically as a dragonrider's responsibility when additional candidates for upcoming clutches are needed. Usually, dragonriders selected for this task are empathetic and diplomatic. Riders may also be asked to run errands to Weyrs, Holds and Crafthalls, perhaps even ferrying delegates from place to place.
The majority of a Dragonrider's time in all aspects of his life, is spent in the company of his wingmates. His Wing becomes a secondary family and spending time with ones wing outside of work alone, encourages the group to work as a team on all levels with one another. Due to this, Wings are generally deeply bonded with one another, and petty feuds between one another are resolved quickly.Serious disagreements between riders within the same wing may be resolved by the Weyrleader.
As a part of the Weyr, all Wings must be prepared for Threadfall at any time of day, and in any condition. For that reason, periods of labor or flight training rotate for entire wings.
Wing Drills Drills are conducted frequently as a way of honing skills and reviewing tactics that require a well-choreographed team in order to pull off tight maneuvers in dangerous situations. One of the most useful drills is the simulation of threadfall. False thread, crafted from vines or rags dipped in special dye, are dropped from high altitudes to simulate the real thing. Anything touched by the false thread will be coloured by the dye to signify a threadscore. These drills are conducted in all kinds of weather and conditions, just as real thread happens. Sometimes simulated threadfall becomes a competition, held between Weyrs or Wings, and is taken very seriously, as it is the only means of preserving vital skills.
Such Thread drills are introduced to Weyrlings during their training as well. These simulated drills are used by all to practice new formations and try new techniques or help integrate new wing members. Amoungst the Wings of full fledged riders, these drills occur regularly to keep formations sharp.
Some Wings make it a daily practice to set time aside to help craft the 'thread' used in these drills. It is not a difficult task, and often used to pass time and keep hands busy during conversation. It's common that children, the elderly, and the injured are given the task of weaving vines or rope into 'thread' used for the simulations. Old clothes are never thrown away, but torn and crafted into such ropes. The 'thread' they create are between three to twelve feet long. They are coated with a dye that marks whatever it touches, yet washes away with a fair amount of ease. The marks made by the dye become an indication of a Rider or Dragon's injuries during threadfall.
Wingseconds Wingseconds act as lieutenants to the Wingleader. These duties include ongoing evaluation of a Wing's riders and overall wingstrength, the group's discipline, overseeing assignments given to wingriders, and the organization/ management of riders during drills. The Wingsecond is the arms, eyes and ears of the Winglead. They must also be ready to step in as the Wingleader in case of a Wingleader being injured or killed. For this reason, there are always two Wingseconds, a Junior and a Senior.
Wingleaders This position is held by a Bronzerider who leads a Wing of riders. Selected by the Weyrleader, a Wingleader's responsibilities include overseeing the health of the riders and dragons in his wing, ongoing evaluation of each riding pair, discipline of the Wing, the course of drills and prctices, and reporting on his wings findings during patrols and sweeps to the Weyrleader. It is his responsibility to ensure that his Wing is fully stocked on firestone, reports readiness to Flightleader, and coordinates strategy and tactics used for simulation drills with other wingleaders under the final authority of the Flightleader. A Wingleader also is responsible for recruiting new weyrlings to his wing in coordination with other wingleaders and the Weyrleader. A Wingleader is held directly responsible for the performance of his Wing, and is promoted and demoted by the Weyrleader. A Wingleader may also act as a diplomatic liaison for the Weyr if and when the Weyrleader or Weyrwoman are unable to do so themselves. A Wingleader is the vertiable equivalent of a Captain in the Hold Guard.
Flightleaders Selected by the Weyrleader and Weyrwoman, a Flightleader is a wingleader who, in addition to his wingleader duties, also oversees all three wings in his particular Flight. Every Flight has its own Flightleader in charge of flight tactics aside from the Weyrleader unless the Weyrleader himself decides to take charge. The Flightlead takes charge of his particular flight's drills, and is responsible for reporting on the performance of his flight as a whole to the Weyrleader. In the event of a Flightlead being killed or injured, a senior Wingleader is delegated to take up his role.
Weyrseconds This role becomes the Weyrleader's lieutenant, being assigned tasks to ease the workload of the Weyrleader. He may be a senior Wingsecond of the Weyrleader's Wing, but this does not always have to be the case. Appointed by the Weyrleader, he has authority over all the wingleaders and flightleaders, subject only to the Weyrleader and Weyrwoman themselves. If a Weyrleader is injured or killed, the Weyrsecond becomes Weyrleader until the next mating flight of the Sr. Queen. It is due to this, that the Weyrsecond is typically a Bronzerider. If a Weyrsecond is injured or killed, it is customary for the Weyrwoman to select from one of the flightleaders, who will take up his role until the next mating flight.
Weyrleaders Like the General of the Guard, the Weyrleader is the Weyr's final authority on all matters related to fighting thread. Chosen by physical contest amoung the Bronzes of a Weyr in pursuit of their queen, the Bronze who wins has made his rider the Weyrleader. In addition to providing a Weyr with leadership, Weyrleaders are expected to protect a Weyr's people from outside threats. Generally, a Weyrleader does not hold the position of his own Wingleader or Flightleader, due to time constraints with other responsibilities required of him. The Weyrleader may not even rise with his flight during thread. His duties to the Weyr include:
looking after the welfare of all individuals and dragons in the Weyr.
Computation of threadfall charts
Assignment of wingstrength /number of riders amoung wings
directing and training groundcrews
overall performance of each wing and flight
Making watch and patrol assignments
Promotions and demotions of wingleaders, ensuring they are competent
Protecting the Weyr from outside threats
Oversee transfer of dragonriders between wings
Provide proper training to weyrlings by working with Weyrling master and Weyrwoman.
Weyrwomen The overall leader of the Weyr, the Weyrwoman holds more authority than any other member of the Weyr. Like the Weyrleader, she is also responsible for the welfare of all the Weyr's inhabitants and dragons, but in addition, is responsible for the overall condition of the Weyr grounds, facilities, and properties. The Weyrwoman's responsibilities include:
Welfare and safety of individuals and dragons in the Weyr
Maintain overall condition of the Weyr grounds, facilities and properties
Maintain historical records and documenting events and supply tallies into them
Oversee arrival of tithes from Holds and Crafthalls, including negotiations for changes in tithed amounts, and sending out riders to collect them as needed.
Oversee ongoing collection and proper storage of needed supplies, including food and livestock, by working with the Headwoman and her staff.
Educate and provide proper training for new weyrlings, by working with the Weyrlingmaster and Weyrharper.
Provide education and training to all children and staff living within the Weyr, by working with the Weyrharper
Ensure that there are enough candidates prepared to stand at each hatching
Assignment of individuals or wings for Search duty, working with the Weyrleader to see about available riders.
Personnel assignments, working with craft and support staff heads.
Oversee fostering of children
Dispute arbitration between riders, staff and dealings with Holds and Halls. This includes punishment of offenders
Ensure dragonriders do not risk themselves or their dragons through dangerous activities
Hiring and firing of personnel, including Headwoman and Weyrlingmaster.
Maintaining relationships between Halls and Holds and other Weyrs with her Weyr.
Regulate contact between dragonriders and Hold or Craft personnel outside of Weyr territory, such as visits home, etc.
Both the Weyrwoman and Weyrleader share in some tasks, such as:
Authorize incoming/ outgoing transfers of dragonpairs to/from other weyrs.
Assignment of daily, weekly, and monthly duty rosters for wings.
Assignment of riders for special duties, such as collecting dignitaries or other tasks of political nature.
Placement of weyrlings after graduation
Attend Holder /Weryleader Conclaves
Assignment of special chores or duties of individuals or wings, such as disaster help.
Punitive action done by the weyr.
Headwomen The Headwoman is the Weyrwoman's direct steward over management and upkeep in the Weyr and its inhabitants. She manages the Lower Caverns, inventorying supplies, the diet of the Weyrfolk from season to season to ensure overall health, ensuring furnishings and weyrcots are maintains, clothing linen and quality hide are available for use, fostering of children and daycare needs, etc. The Headwoman often has a direct assistance to help her run specific areas of the Weyr, such as kitchen, infirmary, or quartermaster.
Her Support staff are the men and women who do laundry, clean, cook, do maintenence jobs, ensure the comfort of riders and their dragons, etc. Support staff in the weyr are aka 'drudges' of the hold and hall, often overlooked and taken for granted, but still treated with more respect than a Hold/ Hall drudge.
Weyrling Master The Weyrlingmaster is the drill sergeant of the Weyr. Responsible for training and education of all the young dragonpairs, his direct superior is the Weyrwoman. Only the Weyrwoman can promote and Weyrlingmaster to his position, and she has the power to demote him as well. A Weyrlingmaster requires from one to five assistants to ensure the discipline and education of weyrling classes. He chooses assistants from wingriders who show both interest and ability at training weyrlings. Frequently, he will bring in Wingseconds, Wingleaders and even the Weyrleader or Weyrwoman, as well as craft representatives to lecture weyrlings on diverse subjects such as flight mechanics, diplomacy, groundcrew direction and organization, and threadfall tactics.
Weyrlings The freshmen dragonriders of the Weyr, Weyrlings are commonly assigned duties such as cleaning, hunting, harvesting, flying on errands to holds and halls, or other such menial work. If it's tedious, assume the Weyrlings get it.
[Credits go to Whitney Ware and Lynne Brigant from "What's it like to be a Dragonrider?" handbook.]
Daily Flight Schedule
Threadfall Simulation drills
Searchriders Only (To become a Searchrider, dragons must have innate empathetic abilities and must train throughout Weyrlinghood and as Wingriders)
Search Drills (at the Weyr)
Team-building scenarios (Pairs)
Weyrling Training Schedule:
Weyrling Training Schedule
Months 1&2 • Feeding and Care of young Dragonets. (bathing will be supervised for 1st month • The dragon-rider bond, how to deal with Telepathy • First Aid for Humans and Dragons • Introduction to Wing structure and Wing duties. • Sorted into Wings based on personality and background (the Weyrlingmaster may change around who is in what wing till the end of training)
Months 3&4 • Making the first set of Weyrling rank cords • Basic Geography • Basic Weather Patterns • Weyr Ettiquette and behavior • Gold riders – Weyr Management lessons • Basic Ground drills
Months 5&6 • Physical training for both rider and dragon • Ground drills continue • Basic astronomy • Basic Wing formations • Bronze riders and those that show leadership skills will be taken aside for added training • Chores
Months 7& 8 • Dragon Healing and Anatomy • Firestone- the basics & Beginner drills • Care and Use of Flamethrowers (Golds only) • landscape recognition • Basics of Between • Physical training cont.. • Chores
Months 9& 10 • Flight harness care, use, and construction • Advanced Ground drills • Preflight Training • Advanced weather patterns • Physical training cont.. • Chores
Months 11&12 • Advanced Terrain Recognition • Ground Drills Cont. • Basics of Thread Charts • First Flights • Physical training cont.. • Chores
Months 13&14 • Chewing Firestone & Flaming • Learning to fight (or spar as some might call it) • Applied Wing formations • Ground drills cont... • Physical training cont.. • Chores
Months 15&16 • First Trips Between • Applied Wing formations • Flight formation patterns • Ground drill concepts transferred to aerial medium. • Physical training cont.. • Chores
Months 17&18 • Sex Ed. & Mating Flights • Fighting drills and training • Transport Duties Assigned • Aerial Drills • Advanced Thread Fall patterns • Physical training cont.. • Chores
Months 19&20 • Terrain recognition drills combined with jumps between • Aerial drills cont... • Physical training cont.. • Transport Duties Cont... • Mock wing Drills • Chores
Months 21 & 22 • Shadowing different riders (ex.Sweeprider) • Mock wing Drills • Physical training cont.. • Transport Duties Cont... • Chores
Months 23& 24 • Interviews with the Weyrleaders & Wingleaders • Final testing • Graduation • New Rank Badges and Cords • Shoulder Tapping by Wingleaders • New Weyr Assignments • Gold riders move up to Jr. Weyrwomen • Sparring cont... • Physical training • Chores
Dragon Growth Chart Since my chart has an error in it and I cannot fix it on my computer, I'm posting this more like a list than a chart. Bear with me
Gold dragons reach sexual maturity at around 24 months of age.
Young people who are given the opportunity to become a dragonrider. They are chosen through Search, where a sensitive dragon, usually a blue or green, seeks mentally sensitive boys and girls who are of the correct temperament to match minds with a dragon hatchling. Usually those searched are young males, aged 12–21, although older girls (aged 14–23) are sometimes searched if there is a gold egg available. With the addition of any Weyrbrat aged 12–21, the Searched are familiarized with the eggs and are present when the eggs hatch. The Hatchlings choose, or Impress a Candidate who suits his or her temperamental and/or other (still unknown) needs. The minimum age of the Candidates is decided by the Weyrleaders and may be changed according to the Weyr's needs. If there is a greater need for older more responsible riders, the age may be pushed back, if there is a lack of Candidates, the age may be lowered. The minimum age may also be changed depending on whether Pern is experiencing Fall or Pass. The youngest anyone has Impressed a dragon is aged 10 (F'nor), the oldest seems to be in their early twenties.
Candidates are housed in a Barracks in the Weyr Bowl. This is known as the Candidate Barracks. Weyrbred Candidates may choose to live with the other Candidates or remain with their parents/foster parents. Girls have one side of the Barracks and boys have the other. There are several common areas, an area in which to study, a recreational room, the Candidate Master's office, The classroom for when group meetings and the occasional class is held. There is the main atrium too which is mostly just a large opening after entering through the double doors.
Candidate Master A responsible (usually) rider who can ride a dragon of any color. This person has several duties including but not limited to the settling in of new Candidates, interviewing them, keeping up on their progress, making certain they are pulling their share of the load, making sure they aren't depressed or in any way acting out, making sure they are fit to Stand for a clutch etc... More like a guidance counselor.
Candidate Responsibilities A Candidate is required to complete a few things before being allowed to Stand for a Clutch:
 Complete a certain # hours doing chores OR participating in their chosen craft. (This should not preclude new Candidates from Standing. Obviously time at the Weyr will be taken into consideration. The rider who they shadow will become their mentor throughout their Candidacy, should they have need of advice or guidance this rider can help them.
 Complete 1 sevenday shadowing a dragonrider
 Complete an entrance to Candidacy Interview
 Attend 1 monthly session with the Candidate Master to review how the Candidate is doing and what can be improved upon.
Also note that any bad behavior or troublemaking will not only look poorly on the Candidates record but may keep the Candidate from being allowed on the Sands come Hatching Day. There is no guaranteed number of chances. Be warned if you piss the Headwoman or Weyrwoman off, you probably won't be Standing.
We will not be doing Candidate "lessons". Its outdated and boring and what would the Weyr born kids even learn from that??? We will still do Egg Touchings as the Queens permit and encourage Candidates to group together for events and find things to do together. Coming up with your own original ideas will make for more interesting play and less "you must go to boring Candidate lessons and act like you care..."
They'll be busy enough without them.
All Candidate types will be accepted at all times. Hold, Craft, or Weyrborn as long as they fit the age group can be Searched. We encourage people to be honest in their applications about color preference.
So You Want A Gold, Do You? Awesome! We are always Accepting Gold Candidates. All you have to do is tell the Admins, create a Gold Candidate and wait your turn. Keep in mind there are some expectations. Golds are expected to become heavily involved in plots. Gold dragons are time consuming (obviously because they are demanding and temperamental...). Not only are they in charge of a good number of things at the Weyr, the players of Golds have to write extra posts for Hatchings, Clutchings, Flights and work on dragonets, eggs and boy oh boy is it time consuming. We only ask that if you don't have the time, you don't apply for a Gold. Thank you.